They’ve finally caught wind of the supermutant army distending to the north-west, and have recognized it as an existential threat to their order. Lost causeĪs you arrive, the knights of Lost Hills are preparing for war. “Some people say it’s a huge fanged monster and others say it’s a vampire.” Tell that to the Far Go Traders of The Hub, their business and ranks shredded by the beast the Brotherhood doesn’t believe exists. The Deathclaw? “Just another stupid rumor,” the Brotherhood’s leader, the wizened Elder Maxson, says. Spend any time within the insular community of Lost Hills and you’ll realize they know far less about the world outside than even you, a Vault Dweller with mere weeks of travel under your belt. Everywhere, safety is made impossible by deathclaws, radscorpions, and a pervading sense that law and order belonged to another age.Īt this point in the Fallout timeline, only the Brotherhood has the capability to protect people against the threats of the wasteland – and yet they choose to remain locked up and ignorant. And in Adytum, amid the bones of Los Angeles, a brutal and manipulative police force grows fat on food produced by slaves. Gizmo, the casino owner in Junktown, gears up to murder the local sheriff – the only person standing in the way of his corrupt capitalist hellscape. Rival groups of raiders treat the village of Shady Sands like an all-you-can-eat buffet, stealing provisions and people whenever the whim takes them. Outside of Lost Hills, injustice flourishes. How exactly a big pile of miniguns and super-sledgehammers aids humanity’s salvation is a grand theistic mystery. With the end goal of… well, that’s not clear. It trains initiates in the art of combat, decks them head to toe in power armor, and sends them out on expeditions to find ever-more-powerful tech. Gain entry to their bunker, dubbed Lost Hills, and you’ll discover the order has dressed the walls of its nest with as many shiny things as it can find. The Brotherhood of Steel, as Black Isle first envisioned them, were hoarders – a quasi-religious hangover from the US military, determined to hoover up all the best weaponry in the state and sit on it. Their ideology can be gleaned from that Arthurian emblem, in which the wings represent the hope for the future inherent in advanced technology, and the sword demonstrates the order’s willingness to defend itself from all comers.ĭefending others? Not really part of the deal. The Brotherhood of Steel, as Black Isle first envisioned them, were a quasi-religious hangover from the US militaryĪll of which would sound like altogether too much work to the original Brotherhood, as first encountered in California several decades prior. This dogged selflessness came at great cost to the sect – but with the help of the player character and an anti-commie iron giant named Liberty Prime, the Brotherhood was able to deliver both freedom and bottled water to the region. Under the direction of Elder Lyons, the DC chapter of the Brotherhood waged a long war against the supermutants on behalf of those less able – and even lent support to Liam Neeson’s water purification project, for the benefit of all. When Bethesda took over the reins to the series, it reimagined the group as a protective arm around the Capital Wasteland. This, it’s fair to say, is not the Brotherhood of Steel many got to know in Fallout 3.
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